Obviously, a beta exists to test the game extensively beyond what you can get at launch, and that’s certainly more than what you can get from play-testing. So we had goals for how many people were going to play because we really wanted to test the servers, and so we’ve exceeded the number of players we thought we were going to get. We actually did six big hotfixes that fixed dozens of issues, so we saw server stability come back and queues go down, and so we’re feeling really good about that particular aspect. And so this weekend was to prepare for next weekend, and prepare for next weekend’s launch. it means ? And because of that Friday was a little bit bumpy, but the way we looked at it are issues that we find now are issues that will be much easier at launch. “Beta” is a twisted word that became “marketing beta”, meaning demo, and for us it was a true beta because we wanted to be able to test that load and what about having a lot of players. Eurogamer asked: “Do you have a metric for success this weekend, something in particular you were looking for? And if you had one, did you meet it?”įerguson’s response , Went.īlizzard responded to these issues in an interview with Rod Ferguson, the game’s general manager, at Eurogamer. Early Access Beta Weekend for Diablo IV It ended yesterday and unfortunately, Blizzard decided not to extend it by a day despite multiple login and connectivity issues, making it basically unusable for most of Friday, or about a third of the entire beta experience.
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